
Emily Fuhrman

“Each piece in Merula visualizes a different dataset related to blackbirds, from the distribution of feathers on the average male’s wing, to the audio data extracted from a recording of their call.”
— Alex, Electric Objects






40.6928° N, 73.9903° W
ASMR videos with fuzzy microphone noise. “Elements of Light” by Pantha Du Prince & The Bell Laboratory.
A ton of things! Aside from EO1, I recently wrapped up an endeavor to spatialize indexicality in Walter Benjamin’s The Arcades Project. It explores a method of literary visualization that is both rigorous and vague. I’m also reading a book on the history of constructed spaces.
My ever-growing floorplan collection (emilyfuhrman.co/x/youarehere).
For web-based, data-driven work, D3.js (http://d3js.org/) is my medium of choice. For prototyping, code-sketching, and non-web work, I use Processing (https://processing.org/). My favorite text editor is Sublime (http://www.sublimetext.com/). I occasionally use Python, a scanner, OS X Automator (https://en.wikipedia.org/wiki/Automator_(software)), R (https://www.rproject.org/), or GLSL (https://www.opengl.org/documentation/glsl/). Photoshop is good for post-processing, while Illustrator is useful for creating custom SVG paths to mutate.
I always develop a system of constraints parallel to a visual method. The interrelatedness of the two tends to be directly proportional to the external requirements a project has. Eventually I mash the system and the method together.
Iterate a billion times and remember to take walks.
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Dia:Beacon (diaart.org/sites/main/beacon) is my favorite place.